Deluxe Edition aircraft now available individually

Want to expand your hangar with your favorite aircraft? You can now purchase the Deluxe Edition aircraft separately on Steam and PlayStation™Store — choose exactly the one you want to fly.

Update

Update 0.1.0.18

Added the mission [Operation] Berlin to the Random Battles rotation, where the USSR, USA, and Britain fight against Germany.

How to choose ammunition belts in Aces of Thunder

This article briefly covers ammo types, the benefits of “Stealth” belts, and effective setups for the P-47D-22-RE, Bf 110 G-2, Yak-3, and other aircraft.

Update

Update 0.1.0.17 | Movable kneeboard map

The kneeboard map can now be freely dragged around the cockpit and left wherever is most convenient.

New [Team Deathmatch] game mode and new locations

In custom matches, check out the new [Team Deathmatch] mode — four missions for fast-paced aerial duels with no ground targets, pure dogfighting from takeoff to victory.

Manual Engine Control

In this article, we’ll go over the key systems of Manual Engine Control (MEC) in Aces of Thunder, offer practical aircraft-specific tips, and warn about common pitfalls that can make your engine quit before your opponents even have to try.

Update

Update 0.1.0.8

Fixed an issue where, for some players, the game failed to launch and displayed the message “Cannot find precompiled shaders for this videocard…”.

Update

Update 0.1.0.7

Restored support for TrackIR and similar devices.

Answering your questions!

Thank you for your interest in Aces of Thunder! We’re keeping an eye on comments on social media, discussion threads, and Steam reviews—please keep posting them! Here, we’ll answer the most common questions we’ve seen.

Update

Update 0.1.0.5

Fixed an issue where the Controls screen could freeze when remapping buttons in certain cases.

Update

Update 0.1.0.2

Fixed issues that prevented binding control axes to any device.

A short update on our plans

Thank you to everyone for sharing their feedback and reports since release. We’re closely following community discussions and are already working on a number of improvements to control usability, the VR experience, TrackIR support, and technical stability.